Paint (RYB), Print (CMY), Digital (RGB), Lighting (CGM)
& all the blending transitional spaces between
By mapping the common 2D primary colour spaces to a 3D model, it's easy to see how they all relate to each other as well as blend & transition. We can even see their uses & how additive vs subtractive & rich vs vivid colour mixing & gamuts are also structured.
I hope you all come to see like me how this simple reconfiguration does in fact revolutionise our understanding of the structure of light & colour
Is this the next step evolution / revolution to CIELAB?