By mapping the common 2D primary colour spaces to a 3D model, it's easy to see how they all relate to each other as well as blend & transition. We can even see their uses & how additive vs subtractive & rich vs vivid colour mixing & gamuts are also structured.
I hope you all come to see like me how this simple reconfiguration does in fact revolutionise our understanding of the structure of light & colour
(Negative/Subtractive face)
B - Blue
Rich Blue
Y - Yellow
Rich Yellow
R - Red
Rich Red
(Positive/Additive face)
C - Cyan
Vivid Blue
G - Green
Vivid Yellow
M - Magenta
Vivid Red
A single "non-colour" at the centre of the Colourhedron with 3 potential reflective or subtractive states. All colours arise & return to this point through addition or subtraction
W = white
all additive colours
S = Silver (Grey)
K & W + W & K
balanced
K = black
all subtractive colours
Cool primary pair
Vivid & Rich Blue
Bright primary pair
Vivid & Rich Yellow
Warm primary pair
Vivid & Rich Red
UCT proposes that colours are separated not just by the 2D warm & cool, but in 3D they are also transitioned or mediated by a third property, what UCT calls Bright (or Bright Pair or Bright Generation).
This distinction dramatically changes our perception of the Yellow / Green band of colour & its transitional roll as the mediator between warm & cool, & can been seen physically by the fact that green yellow is actually the transitional peak sensitivity of human visual colour spectrum (180ºΛ)
Generation Notes:Another way to think of the colour pairs is as positive & negative versions of the same colour eg. Yellow & Green in the Colourhedron can be more easily visualised if you think of the G not as green but as a vivid (Neon) or cool yellow as other colour pairs BC & RM are easier to visualise as matching pairsTriangular faces of 3 colour primaries
Colours mix to produce white at the centre of each triangular face or towards the centre of the Colourhedron
(Digital/Screens)
Rich & Narrow
(Light/Neon)
Vivid & Wide
(Transition/Blending)
Tertiary
(Transition/Blending)
Tertiary
Colours mix to produce black at the centre of each triangular face or towards the centre of the Colourhedron
(Paint/Traditional)
Rich & Narrow
(Print/Modern)
Vivid & Wide
(Transition/Blending)
Tertiary
(Transition/Blending)
Tertiary
Square planes of 4 mirror primaries
(Left, Right, Front, Back)
(Up, Down, Front, Back)
(Left, Right, Up, Down)
2 Square based Pyramids
of 5 colour primaries
In the same way we can divide the Colourhedron into "Top" Additive & "Bottom" Subtractive halves, it can also be divide into "Left" Rich & "Right" Vivid halves, displaying yet more symmetry & cohesion to the UCT model
Additive ⇅ Subtractive
RGB & CGM ⇅ BYR & CYM
Rich ⇄ Vivid
RGB & BYR ⇄ CGM & CYM
Mechanics & functional use descriptions of the model are yet to come. Until then, I invite you to explore how you can use the model in your own practice